Nowhere to Run [Duskmourn: House of Horror] — Magic: The Gathering

Nowhere to Run [Duskmourn: House of Horror]

Set: Duskmourn: House of Horror
Type: Enchantment
Rarity: Uncommon
Cost: 1B
Colors:B
Flash
When Nowhere to Run enters, target creature an opponent controls gets -3/-3 until end of turn.
Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger.
Format Legality

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Frequently Asked Questions

What game is Nowhere to Run [Duskmourn: House of Horror] from?

Nowhere to Run [Duskmourn: House of Horror] is a card from Magic: The Gathering, part of the Duskmourn: House of Horror set.

Which set is Nowhere to Run [Duskmourn: House of Horror] from?

Nowhere to Run [Duskmourn: House of Horror] is from the Duskmourn: House of Horror set for Magic: The Gathering.

What is the card number for Nowhere to Run [Duskmourn: House of Horror]?

The card number for Nowhere to Run [Duskmourn: House of Horror] in Duskmourn: House of Horror is 111.

What rarity is Nowhere to Run [Duskmourn: House of Horror]?

Nowhere to Run [Duskmourn: House of Horror] is a Uncommon rarity card from the Duskmourn: House of Horror expansion in Magic: The Gathering.

Is Nowhere to Run [Duskmourn: House of Horror] currently available in any condition?

Nowhere to Run [Duskmourn: House of Horror] is currently out of stock at NexPack Collectibles. Add it to your wishlist to keep track of its availability.

Where can I buy Nowhere to Run [Duskmourn: House of Horror]?

Nowhere to Run [Duskmourn: House of Horror] is currently out of stock at NexPack Collectibles — add it to your wishlist and we'll let you know when it's back.

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